Have patience, learning this can take time. The internet is your friend, use it for any questions you have. My best advice I would give to people is to learn how to use TES5Edit and the Creation Kit, those are the tools you will use the most. I also enjoy traveling around and listening to a variety of voices on a wide range of subjects and topics.ĭo you have any tips for budding mod authors who want to follow in your footsteps? I'm quite a fan of motor racing, particularly open wheel, and participate in go-karting when I can. What are your favourite hobbies outside of gaming/modding? I have not modded any other game besides Skyrim. There are others but those are the main ones. Other games I enjoy playing are Battlefield 3, the occasional Chivalry, and Rocket League. What are some games other than Skyrim you enjoy playing? Have you ever tried modding other games? Those two things would make a mod very "un-immersive" for me. Also, if the dialogue is spoken with zero emotion when it needs to have some, that also ruins it for me. For me, that completely ruins the experience. I do have several pet peeves when it comes to custom voiced audio, and one is if it's really poor quality. One way that's been approached is by saying if the mod had been in the original game and you would have enjoyed it, then it's an "immersive" mod. People will argue day and night on if a mod's "immersive" but really it's down to each user and their choice. To me, what makes a mod immersive is if it makes your playthrough more enjoyable. What does that mean for you and do you have examples of mods that truly add to an immersive experience? Nonetheless, I think we can all agree that there is definitely such a thing as an “immersive” mod. The term “immersive” has become a bit of a meme in modding - Skyrim modding in particular. As long as the follower fits into your Skyrim world and doesn't drag you out of it, then I think it's good follower mod. And there are others that are a little more subtle and just have a small (back)story and that's it. There are some extremely expansive follower mods available that really end up being more like quest mods instead of follower mods (which is fine, if that's what you want). In your opinion, what are the core ingredients for a good Skyrim follower? Several of your mods are what would be considered follower mods, in one form or another. I've created several other small mods - not dialogue related - that are more of my own personal taste and which are also available. Since then I've been able to work with him add some extra features and functions to his follower mods. During the process of creating RDO I was messaged by a very talented character creator, rxkx22, and together we created an attractive follower that has unique dialogue. I created several small dialogue mods before finally ending up with Relationship Dialogue Overhaul. Following some time doing this, I first got introduced to Amorous Adventures from a video by Shinji72, and inspiration from that really kicked off my mod creating journey. After getting adapted to a different way to install and use mods I began in dabbling with NPC edits and customization, which ended up being the first mod I made and uploaded (which has long since been deleted because it was not very good.)įrom there I really started to learn how to use TES5Edit tool and the Creation Kit much more effectively and began to make changes to mods I had downloaded to suit my own tastes. When I started playing and modding Skyrim on PC I was like most others and began with the Steam workshop, then transitioned to the Nexus. What was your journey from mod user to mod creator like? For some reason such a concept had never come to me until hearing it from another mod, but as soon as I did it sparked me to learn how to create my own dialogue. I remember the first time I heard NPCs use custom dialogue that had been edited together I was just awestruck. The original inspiration behind the mod came from the mod Amorous Adventures. It also restores some dialogue that was originally cut from the game. Make friends, spouses, and rivals talk to you in a way that makes them seem more appropriate. Relationship Dialogue Overhaul (RDO) is an attempt to make the NPCs in the game feel slightly more alive and human-like. How would you describe that mod for those who have yet to try it out and what inspired you to set out and create it? Relationship Dialogue Overhaul is an immensely popular mod of yours for both Skyrim LE and Skyrim SE. I'm 28 years old from the United States and currently work in manufacturing dealing with parts and materials for creating circuit panels/electrical boxes & breakers. We like to start these interviews off with a bit of a personal introduction, so could you please tell us a bit about yourself? Thank you for joining us today, it’s truly appreciated.
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