![]() If you’ve never actually been killed in a game by a literal hail of bullets, stick around to the latter part of the story and you’ll get the chance, the Helghast don’t hold back. The AI are still top notch and will suppress and flank you if they can, and if they can’t they’ll just come in force and with greater firepower. It can feel slow and cumbersome if you’ve just come from a Call of Duty/Battlefield game, but it’s more solid and measured than either of those, and to me feels more precise and under control. The gameplay is true Killzone pedigree, it has the heft and weight you’ve come to expect from the games. You’ll wish for silenced weapons or sniper rifles in some sections though, or the nice cloaking devices your enemies are sometimes equipped with, because it’s all too easy to slip up and trigger an alert, and if you’re in the wrong place your minutes are numbered. This departure from the usual “go to X, shoot Y” formula works pretty well, especially as the levels are quite large so it gives you space and perspective to work with. This isn’t an open world and the tasks usually have to be performed in certain order, but it’s reminiscent of the stealth vs. ![]() Besides the OWL, you now have freedom to approach objectives from multiple angles. The new touchpad on the controller comes into its own here, you swipe in the cardinal directions to select a function, then hit L1 to activate, all nice and easy and gives you 4 more controller options to make things more complex. The OWL is a lovely piece of technology that acts as transport, backup, shielding, stun device and medic, and feels like a replacement for your absent team mates, but one that doesn’t get in the way. It’s still a first person shooter, but you’re now resolutely on your own instead of being accompanied by a squad, though you are given an OWL. Once you get into the first proper mission you realise how Killzone Shadow Fall is different from the others. It’s fairly predictable that you’re going to follow in Sinclair’s footsteps and become a Shadow Marshall, and after a nice backstory/history/training montage you begin in earnest as an elite soldier saving his planet from the enemy. Things start off for you as a small boy escaping the purge of Vektans by the Helghast as the two societies are segregated with the installation of the wall, then being rescued and taken under the wing of a Shadow Marshall called Sinclair. This next chapter starts 30 years after the conclusion of Killzone 3, Helghan is uninhabitable after the events of the previous game and the survivors offered a home on Vekta where things have been tense but peaceful because the two civilisations are separated by a 200 metre high security wall. This has competition in the form of Call of Duty: Ghosts and Battlefield 4, and considering both are cross-generational games they’re still impressive, so how does Killzone Shadow Fall measure up? We’re in a bit of a pattern here with FPS games coming out at launch on a new Sony console, the PS2 had Timesplitters, the PS3 had Resistance, both of which were excellent games to start a generation off with. And this is where Killzone Shadow begins to show its problems.This is the sixth game in the Killzone series from Dutch developer Guerilla Games, and what I’d term one of the first true next generation games to hit the shelves (there are plenty of new titles out there, but very few that have only been developed for latest platform). The puzzles throughout the game generally have you picking up an object and placing it into a slot to unlock doors or open new areas to explore. ![]() Once you get past those first two chapters though, the game begins to actually tighten up in gameplay and so it is very much worth getting through it. We found ourselves stumbling about trying to find non-existent checkpoints and there is some back tracking to be had as well, which is something that Killzone has not been known for in the past. Killzone: Shadow Fall is a game that clearly prides itself on wide open areas for combat, but in the early game, this is actually detrimental to the experience, with the game failing to in many cases tell you exactly where to go next. The game is set over nine chapters of varying length, but one of the most puzzling things about the game is that the first two missions are some of the poorest in the game and some of the most frustrating. If you have played a Killzone game in the past, all you are really gaining by moving to the PS4 system and this game is increased visual fidelity, but considering that Killzone has in many cases always been a showcase for the power of the systems on offer, this is of no surprise. As you would expect, Killzone: Shadow Fall is a first person shooter with a few puzzle elements thrown in to mix up the gameplay.
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